Unity photon matchmaking

unity photon matchmaking

How do I make a match with photon?

Matchmaking Guide Getting into a room to play with (or against) someone is very easy with Photon. There are basically three approaches: Either tell the server to find a matching room, follow a friend into her room, or fetch a list of rooms to let the user pick one. All three variants are supported by Photon and you can even roll your own.

What is the matchmaking API for photon bolt?

The main API entry point for the matchmaking capabilities of Photon Bolt can be used through the Bolt.Matchmaking.BoltMatchmaking class. Its responsible to handle the management of Bolt Sessions, creation and joining game rooms using the Photon Cloud services.

How does the photon master server work with matchmaking?

You have to take this into account when you build a more elaborate matchmaking on the client side. To do so, the Photon Master Server provides the count of connected users, rooms and players (in a room), so you can adjust the client-driven matchmaking at runtime.

What is the photon unity networking API?

See here for available regions and setup instructions. Photon Unity Networking (PUN) re-implements and enhances the features of Unity’s built-in networking. Under the hood, it uses Photon’s features to communicate and match players. The API is very similar to Unity’s.

How can I adjust matchmaking in photon?

To do so, the Photon Master Server provides the count of connected users, rooms and players (in a room), so you can adjust the client-driven matchmaking at runtime. The number of rooms should be a good, generic indicator of how busy the game currently is. You could obviously also fine tune the matchmaking by on how many players are not in a room.

How do you play with friends on photon?

There are basically three approaches: Either tell the server to find a matching room, follow a friend into her room, or fetch a list of rooms to let the user pick one. All three variants are supported by Photon and you can even roll your own.

Do I need to use photon or random matchmaking?

All three variants are supported by Photon and you can even roll your own. We think, for most games its best to use a quick and simple matchmaking, so we suggest to use Random Matchmaking and maybe filters for skills, levels and such. If you are having issues matching players, here is a quick checklist:

How do you get into a room with someone with photon?

Getting into a room to play with (or against) someone is very easy with Photon. There are basically three approaches: Either tell the server to find a matching room, follow a friend into her room, or fetch a list of rooms to let the user pick one.

It needs a Photon Server and the server is usually not authoritative in the sense you mean it. Its passing and caching events on behalf of the clients, so its also not just a dumb relay either. But if you have a Master Client running and any client may take over that duty, why worry and change it into a dedicated host running in-Unity?

How to get the userid of a player in photon?

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